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    Searched full:swizzle1 (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 373 static struct ureg swizzle1( struct ureg reg, int x ) function
681 emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
682 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
683 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
684 emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
713 emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X));
757 return swizzle1(p->eye_position, Z);
965 emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
966 emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
983 emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y))
    [all...]
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_quad.c 101 * XXX could make swizzle1 a noop swizzle by using right top/bottom
104 static const unsigned char swizzle1[] = { local
113 vec1 = lp_build_swizzle_aos(bld, a, swizzle1);
lp_bld_sample.c 221 static const unsigned char swizzle1[] = { local
229 rho_xvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle1);
233 static const unsigned char swizzle1[] = { local
241 rho_xvec = lp_build_swizzle_aos(coord_bld, abs_ddx_ddy[0], swizzle1);
293 static const unsigned char swizzle1[] = { local
303 rho_s = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
    [all...]
  /external/mesa3d/src/mesa/program/
programopt.c 155 * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
156 * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
157 * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
158 * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);

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