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  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 33 enum { TEX_ID = 123 };
40 mGlConsumer = new GLConsumer(consumer, TEX_ID,
82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
SurfaceTextureGL.h 36 enum { TEX_ID = 123 };
42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
46 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
SurfaceTextureGLToGL_test.cpp 187 GLuint texID = TEX_ID;
238 GLuint texID = TEX_ID;
287 GLuint texID = TEX_ID;
325 GLuint texID = TEX_ID;
SurfaceTextureMultiContextGL_test.cpp 55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.h 98 void initialize(int tex_id, EGLenum tex_target = EGL_NONE);
115 void initialize(int display, int tex_id);
130 ST_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) {
132 mSurfaceTextureBase->initialize(tex_id);
201 ST_BufferSourceInput(int tex_id, sp<Camera> camera) :
202 BufferSourceInput(camera), mTexId(tex_id) {
camera_test_bufferqueue.h 53 BQ_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) {
126 BQ_BufferSourceInput(int tex_id, sp<Camera> camera) :
127 BufferSourceInput(camera), mTexId(tex_id) {
surfacetexture_test.cpp 116 GLint tex_id = 0; local
126 st = new GLConsumer (bq, tex_id, GL_TEXTURE_EXTERNAL_OES);
camera_test_surfacetexture.cpp 502 void SurfaceTextureBase::initialize(int tex_id, EGLenum tex_target) {
503 mTexId = tex_id;
505 mST = new GLConsumer(bq, tex_id, tex_target);
531 void SurfaceTextureGL::initialize(int display, int tex_id) {
533 SurfaceTextureBase::initialize(tex_id, GL_TEXTURE_EXTERNAL_OES);
  /frameworks/base/media/mca/filterfw/jni/
jni_gl_frame.h 37 jint tex_id,
jni_gl_frame.cpp 63 jint tex_id,
69 if (frame->InitWithTexture(tex_id, width, height)) {
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 198 const GLuint tex_id = input[i]->GetTextureId(); local
200 if (tex_id == 0) {
204 textures.push_back(tex_id);
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  /external/opencv3/modules/cudalegacy/src/cuda/
NCVBroxOpticalFlow.cu 268 template<int tex_id>
279 switch(tex_id){
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