| /frameworks/native/libs/gui/tests/ |
| MultiTextureConsumer_test.cpp | 33 enum { TEX_ID = 123 }; 40 mGlConsumer = new GLConsumer(consumer, TEX_ID, 82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
| SurfaceTextureGL.h | 36 enum { TEX_ID = 123 }; 42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, 46 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
|
| SurfaceTextureGLToGL_test.cpp | 187 GLuint texID = TEX_ID; 238 GLuint texID = TEX_ID; 287 GLuint texID = TEX_ID; 325 GLuint texID = TEX_ID;
|
| SurfaceTextureMultiContextGL_test.cpp | 55 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 72 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
|
| /hardware/ti/omap4-aah/test/CameraHal/ |
| camera_test_surfacetexture.h | 98 void initialize(int tex_id, EGLenum tex_target = EGL_NONE); 115 void initialize(int display, int tex_id); 130 ST_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) { 132 mSurfaceTextureBase->initialize(tex_id); 201 ST_BufferSourceInput(int tex_id, sp<Camera> camera) : 202 BufferSourceInput(camera), mTexId(tex_id) {
|
| camera_test_bufferqueue.h | 53 BQ_BufferSourceThread(int tex_id, sp<Camera> camera) : BufferSourceThread(camera) { 126 BQ_BufferSourceInput(int tex_id, sp<Camera> camera) : 127 BufferSourceInput(camera), mTexId(tex_id) {
|
| surfacetexture_test.cpp | 116 GLint tex_id = 0; local 126 st = new GLConsumer (bq, tex_id, GL_TEXTURE_EXTERNAL_OES);
|
| camera_test_surfacetexture.cpp | 502 void SurfaceTextureBase::initialize(int tex_id, EGLenum tex_target) { 503 mTexId = tex_id; 505 mST = new GLConsumer(bq, tex_id, tex_target); 531 void SurfaceTextureGL::initialize(int display, int tex_id) { 533 SurfaceTextureBase::initialize(tex_id, GL_TEXTURE_EXTERNAL_OES);
|
| /frameworks/base/media/mca/filterfw/jni/ |
| jni_gl_frame.h | 37 jint tex_id,
|
| jni_gl_frame.cpp | 63 jint tex_id, 69 if (frame->InitWithTexture(tex_id, width, height)) {
|
| /frameworks/base/media/mca/filterfw/native/core/ |
| shader_program.cpp | 198 const GLuint tex_id = input[i]->GetTextureId(); local 200 if (tex_id == 0) { 204 textures.push_back(tex_id); [all...] |
| /external/opencv3/modules/cudalegacy/src/cuda/ |
| NCVBroxOpticalFlow.cu | 268 template<int tex_id> 279 switch(tex_id){ [all...] |