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Searched
full:tex_unit
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/glx/
single2.c
161
const GLint
tex_unit
= __glXGetActiveTextureUnit(state);
local
228
__glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY,
tex_unit
, data);
232
__glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY,
tex_unit
, data);
236
__glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY,
tex_unit
, data);
240
__glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY,
tex_unit
, data);
305
*data = (GLintptr) (
tex_unit
+ GL_TEXTURE0);
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_pass0.c
325
out->
tex_unit
= inst->TexSrcUnit;
brw_wm.h
145
GLuint
tex_unit
:4; /* texture unit for TEX, TXD, TXP instructions */
member in struct:brw_wm_instruction
brw_wm_emit.c
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