/external/deqp/android/cts/master/src/ |
gles2-test-issues.txt | 2 dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444 3 dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444 7 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f 10 dEQP-GLES2.functional.texture.units.2_units.only_cube.9 13 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_etc1 14 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_rgba4444 15 dEQP-GLES2.functional.texture.wrap.clamp_mirror_nearest_pot_etc1 16 dEQP-GLES2.functional.texture.wrap.clamp_repeat_nearest_pot_etc1 17 dEQP-GLES2.functional.texture.wrap.mirror_clamp_nearest_pot_etc1 18 dEQP-GLES2.functional.texture.wrap.mirror_mirror_nearest_pot_etc [all...] |
gles3-hw-issues.txt | 66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10 67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb 68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5 69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb 70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6 71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb 72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8 73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb 74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10 75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srg [all...] |
/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/ |
dEQP-GLES3.functional.hasty.Flaky.bz2 | |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
Texture.cpp | 19 #include "Texture.h" 23 Texture::Texture() : 28 Texture::Texture(Target textureTarget, uint32_t textureName) : 33 void Texture::init(Target textureTarget, uint32_t textureName) { 38 Texture::~Texture() { 42 void Texture::setMatrix(float const* matrix) { 46 void Texture::setFiltering(bool enabled) [all...] |
/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/ |
dEQP-GLES2.functional.hasty.Flaky.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/ |
dEQP-GLES2.functional.Flaky.bz2 | |
dEQP-GLES2.functional.hasty.Flaky.bz2 | |
dEQP-GLES3.functional.Flaky.bz2 | |
dEQP-GLES3.functional.hasty.Flaky.bz2 | |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/external/skia/src/gpu/ |
GrTextureAccess.cpp | 14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { 15 this->reset(texture, params); 18 GrTextureAccess::GrTextureAccess(GrTexture* texture, 21 this->reset(texture, filterMode, tileXAndY); 25 void GrTextureAccess::reset(GrTexture* texture, 27 SkASSERT(texture); 28 fTexture.set(SkRef(texture), kRead_GrIOType); 32 void GrTextureAccess::reset(GrTexture* texture, 35 SkASSERT(texture); 36 fTexture.set(SkRef(texture), kRead_GrIOType) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
SpriteBatchRotationTest.java | 23 import com.badlogic.gdx.graphics.Texture;
29 Texture texture;
field in class:SpriteBatchRotationTest 40 spriteBatch.draw(texture, 16, 10, 16, 16, 32, 32, 1, 1, 0, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
41 spriteBatch.draw(texture, 64, 10, 32, 32, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
42 spriteBatch.draw(texture, 112, 10, 0, 0, texture.getWidth(), texture.getHeight()); [all...] |
TextureFormatTest.java | 23 import com.badlogic.gdx.graphics.Texture;
29 Texture[] nonMipMapped = new Texture[6];
30 Texture[] mipMapped = new Texture[6];
36 nonMipMapped[0] = new Texture(file, Format.Alpha, false);
37 nonMipMapped[1] = new Texture(file, Format.LuminanceAlpha, false);
38 nonMipMapped[2] = new Texture(file, Format.RGB888, false);
39 nonMipMapped[3] = new Texture(file, Format.RGB565, false);
40 nonMipMapped[4] = new Texture(file, Format.RGBA8888, false); [all...] |
/external/skia/src/gpu/effects/ |
GrSingleTextureEffect.cpp | 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) 14 , fTextureAccess(texture) { 19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 23 : fCoordTransform(coordSet, m, texture, filterMode) 24 , fTextureAccess(texture, filterMode) { 29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 33 : fCoordTransform(coordSet, m, texture, params.filterMode()) 34 , fTextureAccess(texture, params) {
|
/frameworks/base/libs/hwui/ |
TextureCache.cpp | 23 #include "Texture.h" 36 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity) 44 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); 69 void TextureCache::operator()(uint32_t&, Texture*& texture) { 71 if (texture) { 72 mSize -= texture->bitmapSize; 74 texture->id, texture->bitmapSize, mSize); 76 ALOGD("Texture deleted, size = %d", texture->bitmapSize) 119 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); local 163 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); local 175 Texture* texture = getCachedTexture(bitmap, atlasUsageType); local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
TextureRegion.java | 19 import com.badlogic.gdx.graphics.Texture;
21 /** Defines a rectangular area of a texture. The coordinate system used has its origin in the upper left corner with the x-axis
26 Texture texture;
field in class:TextureRegion 31 /** Constructs a region with no texture and no coordinates defined. */
35 /** Constructs a region the size of the specified texture. */
36 public TextureRegion (Texture texture) {
37 if (texture == null) throw new IllegalArgumentException("texture cannot be null."); [all...] |
/external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/ |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/ |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/ |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/ |
dEQP-GLES3.functional.QualityWarning.bz2 | |
/frameworks/base/libs/hwui/renderstate/ |
TextureState.h | 20 #include "Texture.h" 29 class Texture; 38 * Activate the specified texture unit. The texture unit must 44 * Invalidate the cached value of the active texture unit. 49 * Binds the specified texture as a GL_TEXTURE_2D texture. 50 * All texture bindings must be performed with this method or 53 void bindTexture(GLuint texture); 56 * Binds the specified texture with the specified render target [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/ |
TextureLoader.java | 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
32 public class TextureLoader extends AsynchronousAssetLoader<Texture, TextureLoader.TextureParameter> {
34 Texture texture;
field in class:TextureLoader 46 texture = null;
51 texture = parameter.texture;
60 texture = parameter.texture; 66 Texture texture = this.texture; local 90 public Texture texture = null; field in class:TextureLoader.TextureParameter [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
TextureDescriptor.java | 20 import com.badlogic.gdx.graphics.Texture;
23 public T texture = null;
field in class:TextureDescriptor 24 public Texture.TextureFilter minFilter;
25 public Texture.TextureFilter magFilter;
26 public Texture.TextureWrap uWrap;
27 public Texture.TextureWrap vWrap;
31 public TextureDescriptor (final T texture, final Texture.TextureFilter minFilter, final Texture.TextureFilter magFilter,
32 final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) { [all...] |
TextureBinder.java | 20 import com.badlogic.gdx.graphics.Texture;
22 /** Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily. A TextureBinder may decide
23 * to which texture unit it binds a texture.
29 /** Disables all used texture units and unbinds textures. Resets the counts. */
32 /** Binds the texture to an available unit and applies the filters in the descriptor.
34 * @return the unit the texture was bound to */
37 /** Binds the texture to an available unit.
38 * @param texture the {@link Texture}
[all...] |