HomeSort by relevance Sort by last modified time
    Searched full:texture (Results 1 - 25 of 3127) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/deqp/android/cts/master/src/
gles2-test-issues.txt 2 dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444
3 dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444
7 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f
10 dEQP-GLES2.functional.texture.units.2_units.only_cube.9
13 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_etc1
14 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_pot_rgba4444
15 dEQP-GLES2.functional.texture.wrap.clamp_mirror_nearest_pot_etc1
16 dEQP-GLES2.functional.texture.wrap.clamp_repeat_nearest_pot_etc1
17 dEQP-GLES2.functional.texture.wrap.mirror_clamp_nearest_pot_etc1
18 dEQP-GLES2.functional.texture.wrap.mirror_mirror_nearest_pot_etc
    [all...]
gles3-hw-issues.txt 66 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10
67 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x10_srgb
68 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5
69 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x5_srgb
70 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6
71 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x6_srgb
72 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8
73 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.10x8_srgb
74 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10
75 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x10_srg
    [all...]
  /external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/
dEQP-GLES3.functional.hasty.Flaky.bz2 
dEQP-GLES3.functional.QualityWarning.bz2 
  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 19 #include "Texture.h"
23 Texture::Texture() :
28 Texture::Texture(Target textureTarget, uint32_t textureName) :
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture::setFiltering(bool enabled)
    [all...]
  /external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/
dEQP-GLES2.functional.hasty.Flaky.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
dEQP-GLES2.functional.Flaky.bz2 
dEQP-GLES2.functional.hasty.Flaky.bz2 
dEQP-GLES3.functional.Flaky.bz2 
dEQP-GLES3.functional.hasty.Flaky.bz2 
dEQP-GLES3.functional.QualityWarning.bz2 
  /external/skia/src/gpu/
GrTextureAccess.cpp 14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
15 this->reset(texture, params);
18 GrTextureAccess::GrTextureAccess(GrTexture* texture,
21 this->reset(texture, filterMode, tileXAndY);
25 void GrTextureAccess::reset(GrTexture* texture,
27 SkASSERT(texture);
28 fTexture.set(SkRef(texture), kRead_GrIOType);
32 void GrTextureAccess::reset(GrTexture* texture,
35 SkASSERT(texture);
36 fTexture.set(SkRef(texture), kRead_GrIOType)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SpriteBatchRotationTest.java 23 import com.badlogic.gdx.graphics.Texture;
29 Texture texture; field in class:SpriteBatchRotationTest
40 spriteBatch.draw(texture, 16, 10, 16, 16, 32, 32, 1, 1, 0, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
41 spriteBatch.draw(texture, 64, 10, 32, 32, 0, 0, texture.getWidth(), texture.getHeight(), false, false);
42 spriteBatch.draw(texture, 112, 10, 0, 0, texture.getWidth(), texture.getHeight());
    [all...]
TextureFormatTest.java 23 import com.badlogic.gdx.graphics.Texture;
29 Texture[] nonMipMapped = new Texture[6];
30 Texture[] mipMapped = new Texture[6];
36 nonMipMapped[0] = new Texture(file, Format.Alpha, false);
37 nonMipMapped[1] = new Texture(file, Format.LuminanceAlpha, false);
38 nonMipMapped[2] = new Texture(file, Format.RGB888, false);
39 nonMipMapped[3] = new Texture(file, Format.RGB565, false);
40 nonMipMapped[4] = new Texture(file, Format.RGBA8888, false);
    [all...]
  /external/skia/src/gpu/effects/
GrSingleTextureEffect.cpp 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode)
14 , fTextureAccess(texture) {
19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
23 : fCoordTransform(coordSet, m, texture, filterMode)
24 , fTextureAccess(texture, filterMode) {
29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
33 : fCoordTransform(coordSet, m, texture, params.filterMode())
34 , fTextureAccess(texture, params) {
  /frameworks/base/libs/hwui/
TextureCache.cpp 23 #include "Texture.h"
36 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
44 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
69 void TextureCache::operator()(uint32_t&, Texture*& texture) {
71 if (texture) {
72 mSize -= texture->bitmapSize;
74 texture->id, texture->bitmapSize, mSize);
76 ALOGD("Texture deleted, size = %d", texture->bitmapSize)
119 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); local
163 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use); local
175 Texture* texture = getCachedTexture(bitmap, atlasUsageType); local
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
TextureRegion.java 19 import com.badlogic.gdx.graphics.Texture;
21 /** Defines a rectangular area of a texture. The coordinate system used has its origin in the upper left corner with the x-axis
26 Texture texture; field in class:TextureRegion
31 /** Constructs a region with no texture and no coordinates defined. */
35 /** Constructs a region the size of the specified texture. */
36 public TextureRegion (Texture texture) {
37 if (texture == null) throw new IllegalArgumentException("texture cannot be null.");
    [all...]
  /external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/
dEQP-GLES3.functional.QualityWarning.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/
dEQP-GLES3.functional.QualityWarning.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/
dEQP-GLES3.functional.QualityWarning.bz2 
  /external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/
dEQP-GLES3.functional.QualityWarning.bz2 
  /frameworks/base/libs/hwui/renderstate/
TextureState.h 20 #include "Texture.h"
29 class Texture;
38 * Activate the specified texture unit. The texture unit must
44 * Invalidate the cached value of the active texture unit.
49 * Binds the specified texture as a GL_TEXTURE_2D texture.
50 * All texture bindings must be performed with this method or
53 void bindTexture(GLuint texture);
56 * Binds the specified texture with the specified render target
    [all...]
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/assets/loaders/
TextureLoader.java 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
27 import com.badlogic.gdx.graphics.Texture.TextureWrap;
32 public class TextureLoader extends AsynchronousAssetLoader<Texture, TextureLoader.TextureParameter> {
34 Texture texture; field in class:TextureLoader
46 texture = null;
51 texture = parameter.texture;
60 texture = parameter.texture;
66 Texture texture = this.texture; local
90 public Texture texture = null; field in class:TextureLoader.TextureParameter
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
TextureDescriptor.java 20 import com.badlogic.gdx.graphics.Texture;
23 public T texture = null; field in class:TextureDescriptor
24 public Texture.TextureFilter minFilter;
25 public Texture.TextureFilter magFilter;
26 public Texture.TextureWrap uWrap;
27 public Texture.TextureWrap vWrap;
31 public TextureDescriptor (final T texture, final Texture.TextureFilter minFilter, final Texture.TextureFilter magFilter,
32 final Texture.TextureWrap uWrap, final Texture.TextureWrap vWrap) {
    [all...]
TextureBinder.java 20 import com.badlogic.gdx.graphics.Texture;
22 /** Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily. A TextureBinder may decide
23 * to which texture unit it binds a texture.
29 /** Disables all used texture units and unbinds textures. Resets the counts. */
32 /** Binds the texture to an available unit and applies the filters in the descriptor.
34 * @return the unit the texture was bound to */
37 /** Binds the texture to an available unit.
38 * @param texture the {@link Texture}
    [all...]

Completed in 2882 milliseconds

1 2 3 4 5 6 7 8 91011>>