/external/mesa3d/src/gallium/ |
README.portability | 64 struct texture_buffer 85 struct texture_buffer *t = malloc(sizeof(*t)); 98 struct texture_buffer *tb = texture_buffer(buf);
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/external/deqp/doc/testspecs/GL3/ |
functional.texture_buffers.txt | 22 + dEQP-GL3.functional.texture_buffer.*
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/external/deqp/doc/testspecs/GLES31/ |
functional.texture_buffers.txt | 22 + dEQP-GLES31.functional.texture_buffer.*
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/external/autotest/client/deps/glbench/src/ |
windowmanagercompositingtest.cc | 130 GLuint BasicTextureShaderProgram(GLuint vertex_buffer, GLuint texture_buffer) { 146 glBindBuffer(GL_ARRAY_BUFFER, texture_buffer);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderDirectiveTests.cpp | 416 void texture_buffer (NegativeTestContext& ctx) function in namespace:deqp::gles31::Functional::NegativeTestShared::__anon11150 486 {texture_buffer, "texture_buffer", "GL_EXT_texture_buffer is required in 310 es shaders to use AEP features" },
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es31fTextureStateQueryTests.cpp | 125 { "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer
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es31fTextureBufferTests.cpp | 556 TestCaseGroup* const root = new TestCaseGroup(context, "texture_buffer", "Texture buffer syncronization tests");
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es31fTextureLevelStateQueryTests.cpp | 728 // actual specification tests are in texture_buffer tests, no need to do them here too [all...] |
/external/deqp/scripts/opengl/ |
gen_str_util.py | 300 "TEXTURE_BUFFER", 393 "TEXTURE_BUFFER",
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/external/mesa3d/src/mapi/glapi/gen/ |
GL3x.xml | 519 <enum name="TEXTURE_BUFFER" value="0x8C2A"/>
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/external/mesa3d/src/mesa/main/ |
texobj.c | 916 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER, [all...] |
texparam.c | 978 * "target may also be TEXTURE_BUFFER, indicating the texture buffer." [all...] |
/external/opencv3/modules/core/src/ |
gl_core_3_1.hpp | [all...] |
/external/deqp/android/cts/ |
com.drawelements.deqp.gles31.xml | [all...] |