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  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
completion1-expected-completion10.txt 8 TextureView
  /development/samples/browseable/BasicMediaDecoder/
_index.jd 8 This activity uses a TextureView to render the frames of a video decoded using the
  /cts/tests/camera/src/android/hardware/camera2/cts/
Camera2MultiViewCtsActivity.java 23 import android.view.TextureView;
30 private TextureView[] mTextureView = new TextureView[2];
37 mTextureView[0] = (TextureView) findViewById(R.id.texture_view_1);
38 mTextureView[1] = (TextureView) findViewById(R.id.texture_view_2);
46 public TextureView getTextureView(int index) {
  /development/samples/browseable/MediaRecorder/
_index.jd 9 A TextureView is used as the camera preview which limits the code to API 14+. This
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GetBitmapActivity.java 26 import android.view.TextureView;
36 public class GetBitmapActivity extends Activity implements TextureView.SurfaceTextureListener {
38 private TextureView mTextureView;
46 mTextureView = new TextureView(this);
50 button.setText("Copy bitmap to /sdcard/textureview.png");
57 Environment.getExternalStorageDirectory() + "/textureview.png");
87 android.util.Log.e("TextureView", "Cannot set preview texture target!", t);
CanvasTextureViewActivity.java 26 import android.view.TextureView;
31 implements TextureView.SurfaceTextureListener {
32 private TextureView mTextureView;
41 mTextureView = new TextureView(this);
72 private final TextureView mSurface;
75 public RenderingThread(TextureView surface) {
HardwareCanvasTextureViewActivity.java 27 import android.view.TextureView;
32 implements TextureView.SurfaceTextureListener {
33 private TextureView mTextureView;
42 mTextureView = new TextureView(this);
73 private final TextureView mView;
77 public RenderingThread(TextureView view) {
  /developers/samples/android/media/Camera2Video/
template-params.xml 51 <android>android.view.TextureView</android>
62 and [CameraCaptureSession][2] to record video. It also uses a custom [TextureView][3] to render the output.
66 1. Create a custom TextureView class and add it to the layout. The purpose of the custom TextureView is
69 2. Implement a `TextureView.SurfaceTextureListener` on your TextureView, and override its
71 the matrix to apply to the TextureView so the camera output fits. Use the method `setTransform(matrix)` on
72 the TextureView.
81 where `surfaces` is a list consisting of the surface view of your TextureView and the surface of
89 [3]: http://developer.android.com/reference/android/view/TextureView.htm
    [all...]
README.md 11 and [CameraCaptureSession][2] to record video. It also uses a custom [TextureView][3] to render the output.
15 1. Create a custom TextureView class and add it to the layout. The purpose of the custom TextureView is
18 2. Implement a `TextureView.SurfaceTextureListener` on your TextureView, and override its
20 the matrix to apply to the TextureView so the camera output fits. Use the method `setTransform(matrix)` on
21 the TextureView.
30 where `surfaces` is a list consisting of the surface view of your TextureView and the surface of
38 [3]: http://developer.android.com/reference/android/view/TextureView.html
  /packages/apps/Camera2/src/com/android/camera/ui/
PreviewStatusListener.java 21 import android.view.TextureView;
28 public interface PreviewStatusListener extends TextureView.SurfaceTextureListener {
47 * Gets called when preview TextureView gets a layout change call.
54 * to a transform matrix being applied to the TextureView
62 * preview TextureView should automatically adjust its transform matrix based
63 * on the current aspect ratio, width and height of the TextureView.
  /docs/source.android.com/src/devices/graphics/
arch-tv.jd 1 page.title=TextureView
28 <p>The TextureView class introduced in Android 4.0 and is the most complex of
33 data and making them available as textures. TextureView wraps a SurfaceTexture,
35 buffers. The arrival of new buffers causes TextureView to issue a View
36 invalidate request. When asked to draw, the TextureView uses the contents of
40 <p>You can render on a TextureView with GLES just as you would SurfaceView. Just
45 different processes. When rendering to a TextureView with GLES, both producer
64 <h2 id=surface_or_texture>SurfaceView or TextureView?</h2>
65 SurfaceView and TextureView fill similar roles, but have very different
69 <p>Because TextureView is a proper citizen of the View hierarchy, it behaves lik
    [all...]
  /cts/tests/tests/textureview/src/android/textureview/cts/
TextureViewSnapshotTestActivity.java 16 package android.textureview.cts;
23 import android.view.TextureView;
32 implements TextureView.SurfaceTextureListener {
35 private TextureView mTexView;
45 mTexView = new TextureView(this);
  /developers/samples/android/media/MediaRecorder/
template-params.xml 27 A TextureView is used as the camera preview which limits the code to API 14+. This
50 <android>android.view.TextureView</android>
55 A TextureView is used as the camera preview which limits the code to API 14+. This
62 It uses the [Camera][2] as input source and displays a preview on a [TextureView][3]
72 [3]: https://developer.android.com/reference/android/view/TextureView.html
  /frameworks/base/core/java/android/view/
TextureView.java 32 * <p>A TextureView can be used to display a content stream. Such a content
36 * <p>TextureView can only be used in a hardware accelerated window. When
37 * rendered in software, TextureView will draw nothing.</p>
39 * <p>Unlike {@link SurfaceView}, TextureView does not create a separate
41 * TextureView to be moved, transformed, animated, etc. For instance, you
42 * can make a TextureView semi-translucent by calling
45 * <p>Using a TextureView is simple: all you need to do is get its
48 * camera preview into a TextureView:</p>
51 * public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
53 * private TextureView mTextureView
    [all...]
  /cts/tests/camera/src/android/hardware/camera2/cts/testcases/
Camera2MultiViewTestCase.java 45 import android.view.TextureView;
58 * Camera2 test case base class by using mixed SurfaceView and TextureView as rendering target.
68 protected TextureView[] mTextureView = new TextureView[2];
128 * Update preview TextureView rotation to accommodate discrepancy between preview
139 protected void updatePreviewDisplayRotation(Size previewSize, TextureView textureView) {
179 Matrix transformMatrix = textureView.getTransform(null);
180 int viewWidth = textureView.getWidth();
181 int viewHeight = textureView.getHeight()
    [all...]
  /developers/build/prebuilts/gradle/Camera2Basic/Application/src/main/java/com/example/android/camera2basic/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /developers/build/prebuilts/gradle/Camera2Video/Application/src/main/java/com/example/android/camera2video/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /developers/samples/android/media/Camera2Basic/Application/src/main/java/com/example/android/camera2basic/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /developers/samples/android/media/Camera2Video/Application/src/main/java/com/example/android/camera2video/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /development/samples/browseable/Camera2Basic/src/com.example.android.camera2basic/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /development/samples/browseable/Camera2Video/src/com.example.android.camera2video/
AutoFitTextureView.java 21 import android.view.TextureView;
24 * A {@link TextureView} that can be adjusted to a specified aspect ratio.
26 public class AutoFitTextureView extends TextureView {
  /cts/tests/tests/textureview/
AndroidManifest.xml 17 package="android.textureview.cts">
26 android:targetPackage="android.textureview.cts"
36 android:name="android.textureview.cts.TextureViewTestActivity"
44 android:name="android.textureview.cts.TextureViewSnapshotTestActivity"
  /developers/build/prebuilts/gradle/Camera2Video/.google/
packaging.yaml 18 - android:android.view.TextureView
  /developers/build/prebuilts/gradle/Camera2Video/
README.md 11 and [CameraCaptureSession][2] to record video. It also uses a custom [TextureView][3] to render the output.
15 1. Create a custom TextureView class and add it to the layout. The purpose of the custom TextureView is
18 2. Implement a `TextureView.SurfaceTextureListener` on your TextureView, and override its
20 the matrix to apply to the TextureView so the camera output fits. Use the method `setTransform(matrix)` on
21 the TextureView.
30 where `surfaces` is a list consisting of the surface view of your TextureView and the surface of
38 [3]: http://developer.android.com/reference/android/view/TextureView.html
  /developers/build/prebuilts/gradle/MediaRecorder/.google/
packaging.yaml 19 - android:android.view.TextureView

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