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Searched
full:tri0
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactCollisionAlgorithm.cpp
355
btTriangleShapeEx
tri0
;
local
372
shape0->getBulletTriangle(m_triface0,
tri0
);
377
if(
tri0
.overlap_test_conservative(tri1))
379
convex_vs_convex_collision(body0Wrap,body1Wrap,&
tri0
,&tri1);
/external/deqp/modules/glshared/
glsTextureTestUtil.cpp
2049
const bool
tri0
= (wx-posEps)\/dstW + (wy-posEps)\/dstH <= 1.0f;
local
2223
const bool
tri0
= (wx-posEps)\/dstW + (wy-posEps)\/dstH <= 1.0f;
local
2696
const bool
tri0
= nx + ny - posEps <= 1.0f;
local
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