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  /external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
Rotation.java 316 double u1u1 = Vector3D.dotProduct(u1, u1); local
320 if ((u1u1 == 0) || (u2u2 == 0) || (v1v1 == 0) || (v2v2 == 0)) {
333 double coeff = FastMath.sqrt (u1u1 / v1v1);
342 double coeffU = u1u2 / u1u1;
343 double coeffV = v1v2 / u1u1;
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