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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactSolver.java 310 VelocityConstraintPoint vcp2 = vc.points[1]; local
313 float rn2A = vcp2.rA.x * vcnormal.y - vcp2.rA.y * vcnormal.x;
314 float rn2B = vcp2.rB.x * vcnormal.y - vcp2.rB.y * vcnormal.x;
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 221 b2VelocityConstraintPoint* vcp2 = vc->points + 1; local
225 float32 rn2A = b2Cross(vcp2->rA, vc->normal);
226 float32 rn2B = b2Cross(vcp2->rB, vc->normal);

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