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Searched
full:vec_copy
(Results
1 - 6
of
6
) sorted by null
/external/webrtc/webrtc/modules/audio_coding/neteq/
audio_multi_vector_unittest.cc
103
AudioMultiVector
vec_copy
(num_channels_);
104
vec.CopyTo(&
vec_copy
); // Copy from |vec| to |
vec_copy
|.
107
ASSERT_EQ(num_channels_,
vec_copy
.Channels());
108
ASSERT_EQ(array_length(),
vec_copy
.Size());
112
EXPECT_EQ(vec[channel][i],
vec_copy
[channel][i]);
121
vec.CopyTo(&
vec_copy
);
122
EXPECT_TRUE(
vec_copy
.Empty());
128
AudioMultiVector*
vec_copy
= NULL;
local
130
vec.CopyTo(
vec_copy
);
[
all
...]
audio_vector_unittest.cc
66
AudioVector
vec_copy
;
local
68
vec.CopyTo(&
vec_copy
); // Copy from |vec| to |
vec_copy
|.
70
ASSERT_EQ(array_length(),
vec_copy
.Size());
73
EXPECT_EQ(array_[i],
vec_copy
[i]);
81
vec.CopyTo(&
vec_copy
);
82
EXPECT_TRUE(
vec_copy
.Empty());
88
AudioVector*
vec_copy
= NULL;
local
90
vec.CopyTo(
vec_copy
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
gim_basic_geometry_operations.h
205
VEC_COPY
(clipped1,s1);
206
VEC_COPY
(clipped2,s2);
209
VEC_COPY
(clipped1,s2);
210
VEC_COPY
(clipped2,s1);
213
VEC_COPY
(clipped1,s1);
214
VEC_COPY
(clipped2,s2);
217
VEC_COPY
(clipped1,s2);
218
VEC_COPY
(clipped2,s1);
221
VEC_COPY
(clipped2,s1);
224
VEC_COPY
(clipped2,s2)
[
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...]
gim_clip_polygon.h
69
VEC_COPY
(clipped[clipped_count],point1);
93
VEC_COPY
(clipped[clipped_count],polygon_points[0]);
143
VEC_COPY
(clipped[clipped_count],point0);
gim_tri_collision.cpp
462
VEC_COPY
(contacts.m_separating_normal,edge_edge_dir);
gim_linear_math.h
74
#define
VEC_COPY
(b,a) \
[
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...]
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