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Searched
full:vel2
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btContactConstraint.cpp
91
btVector3
vel2
= body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
local
92
btVector3 vel = vel1 -
vel2
;
141
btVector3
vel2
= body2.getVelocityInLocalPoint(rel_pos2);
local
142
btVector3 vel = vel1 -
vel2
;
btSequentialImpulseConstraintSolver.cpp
832
btVector3 vel1,
vel2
;
local
1027
btVector3
vel2
;\/\/ = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
local
[
all
...]
btConeTwistConstraint.cpp
329
btVector3
vel2
;
local
330
bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,
vel2
);
331
btVector3 vel = vel1 -
vel2
;
[
all
...]
btGeneric6DofConstraint.cpp
290
btVector3
vel2
= body2.getVelocityInLocalPoint(rel_pos2);
local
291
btVector3 vel = vel1 -
vel2
;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp
510
btVector3
vel2
= contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
511
btVector3 vel = vel1 -
vel2
;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.cpp
290
btVector3 vel1,
vel2
;
local
btMultiBodyConstraintSolver.cpp
467
btVector3 vel1,
vel2
;
local
[
all
...]
Completed in 3906 milliseconds