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    Searched full:waituntildrained (Results 1 - 11 of 11) sorted by null

  /hardware/libhardware/tests/camera2/
CameraFrameTests.cpp 69 mDevice->waitUntilDrained();
CameraBurstTests.cpp 88 mDevice->waitUntilDrained();
CameraMultiStreamTests.cpp 224 mDevice->waitUntilDrained();
  /frameworks/av/services/camera/libcameraservice/api1/client2/
StreamingProcessor.cpp 182 res = device->waitUntilDrained();
238 res = device->waitUntilDrained();
419 res = device->waitUntilDrained();
CallbackProcessor.cpp 186 res = device->waitUntilDrained();
CaptureSequencer.cpp 278 res = client->getCameraDevice()->waitUntilDrained();
  /frameworks/av/services/camera/libcameraservice/common/
CameraDeviceBase.h 158 * The device must be idle (see waitUntilDrained) before calling this.
182 virtual status_t waitUntilDrained() = 0;
  /frameworks/av/services/camera/libcameraservice/api1/
Camera2Client.cpp 920 res = mDevice->waitUntilDrained();
    [all...]
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3Device.h 133 virtual status_t waitUntilDrained();
355 * Implementation of waitUntilDrained. On success, will transition to IDLE state.
    [all...]
Camera3Device.cpp     [all...]
  /frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp     [all...]

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