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Searched
full:waituntildrained
(Results
1 - 11
of
11
) sorted by null
/hardware/libhardware/tests/camera2/
CameraFrameTests.cpp
69
mDevice->
waitUntilDrained
();
CameraBurstTests.cpp
88
mDevice->
waitUntilDrained
();
CameraMultiStreamTests.cpp
224
mDevice->
waitUntilDrained
();
/frameworks/av/services/camera/libcameraservice/api1/client2/
StreamingProcessor.cpp
182
res = device->
waitUntilDrained
();
238
res = device->
waitUntilDrained
();
419
res = device->
waitUntilDrained
();
CallbackProcessor.cpp
186
res = device->
waitUntilDrained
();
CaptureSequencer.cpp
278
res = client->getCameraDevice()->
waitUntilDrained
();
/frameworks/av/services/camera/libcameraservice/common/
CameraDeviceBase.h
158
* The device must be idle (see
waitUntilDrained
) before calling this.
182
virtual status_t
waitUntilDrained
() = 0;
/frameworks/av/services/camera/libcameraservice/api1/
Camera2Client.cpp
920
res = mDevice->
waitUntilDrained
();
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all
...]
/frameworks/av/services/camera/libcameraservice/device3/
Camera3Device.h
133
virtual status_t
waitUntilDrained
();
355
* Implementation of
waitUntilDrained
. On success, will transition to IDLE state.
[
all
...]
Camera3Device.cpp
[
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...]
/frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp
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...]
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