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Searched
full:world_pt
(Results
1 - 1
of
1
) sorted by null
/external/opencv3/modules/viz/src/
vizimpl.cpp
471
Vec4d
world_pt
;
local
472
vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z,
world_pt
.val);
475
direction = normalize(Vec3d(
world_pt
.val) - cam_pos);
Completed in 81 milliseconds