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  /external/opencv3/modules/viz/src/
vizimpl.cpp 471 Vec4d world_pt; local
472 vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
475 direction = normalize(Vec3d(world_pt.val) - cam_pos);

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