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Searched
full:world_to_local
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp
[
all
...]
btMultiBodyDynamicsWorld.cpp
399
btAlignedObjectArray<btQuaternion>
world_to_local
;
local
405
bod->forwardKinematics(
world_to_local
,local_origin);
739
btAlignedObjectArray<btQuaternion>
world_to_local
;
local
780
world_to_local
.resize(nLinks+1);
783
bod->updateCollisionObjectWorldTransforms(
world_to_local
,local_origin);
Completed in 681 milliseconds