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      1 // Copyright 2015 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // Test the Worker API of d8.  This test only makes sense with d8. A Worker
     29 // spawns a new OS thread and isolate, and runs it concurrently with the
     30 // current running thread.
     31 
     32 var workerScript =
     33   `postMessage('Starting worker');
     34 // Set a global variable; should not be visible outside of the worker's
     35 // context.
     36    foo = 100;
     37    var c = 0;
     38    onmessage = function(m) {
     39      switch (c++) {
     40        case 0:
     41          if (m !== undefined) throw new Error('undefined');
     42          break;
     43        case 1:
     44          if (m !== null) throw new Error('null');
     45          break;
     46        case 2:
     47          if (m !== true) throw new Error('true');
     48          break;
     49        case 3:
     50          if (m !== false) throw new Error('false');
     51          break;
     52        case 4:
     53          if (m !== 100) throw new Error('Number');
     54          break;
     55        case 5:
     56          if (m !== 'hi') throw new Error('String');
     57          break;
     58        case 6:
     59          if (JSON.stringify(m) !== '[4,true,\"bye\"]') {
     60            throw new Error('Array');
     61          }
     62          break;
     63        case 7:
     64          if (JSON.stringify(m) !== \"{'a':1,'b':2.5,'c':'three'}\")
     65            throw new Error('Object');
     66          break;
     67        case 8:
     68          var ab = m;
     69          var t = new Uint32Array(ab);
     70          if (ab.byteLength !== 16)
     71            throw new Error('ArrayBuffer clone byteLength');
     72          for (var i = 0; i < 4; ++i)
     73            if (t[i] !== i)
     74              throw new Error('ArrayBuffer clone value ' + i);
     75          break;
     76        case 9:
     77          var ab = m;
     78          var t = new Uint32Array(ab);
     79          if (ab.byteLength !== 32)
     80            throw new Error('ArrayBuffer transfer byteLength');
     81          for (var i = 0; i < 8; ++i)
     82            if (t[i] !== i)
     83              throw new Error('ArrayBuffer transfer value ' + i);
     84          break;
     85      }
     86      if (c == 10) {
     87        postMessage('DONE');
     88      }
     89    };`;
     90 
     91 
     92 if (this.Worker) {
     93   function createArrayBuffer(byteLength) {
     94     var ab = new ArrayBuffer(byteLength);
     95     var t = new Uint32Array(ab);
     96     for (var i = 0; i < byteLength / 4; ++i)
     97       t[i] = i;
     98     return ab;
     99   }
    100 
    101   var w = new Worker(workerScript);
    102 
    103   assertEquals("Starting worker", w.getMessage());
    104 
    105   w.postMessage(undefined);
    106   w.postMessage(null);
    107   w.postMessage(true);
    108   w.postMessage(false);
    109   w.postMessage(100);
    110   w.postMessage("hi");
    111   w.postMessage([4, true, "bye"]);
    112   w.postMessage({a: 1, b: 2.5, c: "three"});
    113 
    114   // Clone ArrayBuffer
    115   var ab1 = createArrayBuffer(16);
    116   w.postMessage(ab1);
    117   assertEquals(16, ab1.byteLength);  // ArrayBuffer should not be neutered.
    118 
    119   // Transfer ArrayBuffer
    120   var ab2 = createArrayBuffer(32);
    121   w.postMessage(ab2, [ab2]);
    122   assertEquals(0, ab2.byteLength);  // ArrayBuffer should be neutered.
    123 
    124   assertEquals("undefined", typeof foo);
    125 
    126   // Read a message from the worker.
    127   assertEquals("DONE", w.getMessage());
    128 
    129   w.terminate();
    130 
    131 
    132   // Make sure that the main thread doesn't block forever in getMessage() if
    133   // the worker dies without posting a message.
    134   var w2 = new Worker('');
    135   var msg = w2.getMessage();
    136   assertEquals(undefined, msg);
    137 }
    138