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      1 // Copyright 2009 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 
     29 /**
     30  * Constructs a mapper that maps addresses into code entries.
     31  *
     32  * @constructor
     33  */
     34 function CodeMap() {
     35   /**
     36    * Dynamic code entries. Used for JIT compiled code.
     37    */
     38   this.dynamics_ = new SplayTree();
     39 
     40   /**
     41    * Name generator for entries having duplicate names.
     42    */
     43   this.dynamicsNameGen_ = new CodeMap.NameGenerator();
     44 
     45   /**
     46    * Static code entries. Used for statically compiled code.
     47    */
     48   this.statics_ = new SplayTree();
     49 
     50   /**
     51    * Libraries entries. Used for the whole static code libraries.
     52    */
     53   this.libraries_ = new SplayTree();
     54 
     55   /**
     56    * Map of memory pages occupied with static code.
     57    */
     58   this.pages_ = [];
     59 };
     60 
     61 
     62 /**
     63  * The number of alignment bits in a page address.
     64  */
     65 CodeMap.PAGE_ALIGNMENT = 12;
     66 
     67 
     68 /**
     69  * Page size in bytes.
     70  */
     71 CodeMap.PAGE_SIZE =
     72     1 << CodeMap.PAGE_ALIGNMENT;
     73 
     74 
     75 /**
     76  * Adds a dynamic (i.e. moveable and discardable) code entry.
     77  *
     78  * @param {number} start The starting address.
     79  * @param {CodeMap.CodeEntry} codeEntry Code entry object.
     80  */
     81 CodeMap.prototype.addCode = function(start, codeEntry) {
     82   this.deleteAllCoveredNodes_(this.dynamics_, start, start + codeEntry.size);
     83   this.dynamics_.insert(start, codeEntry);
     84 };
     85 
     86 
     87 /**
     88  * Moves a dynamic code entry. Throws an exception if there is no dynamic
     89  * code entry with the specified starting address.
     90  *
     91  * @param {number} from The starting address of the entry being moved.
     92  * @param {number} to The destination address.
     93  */
     94 CodeMap.prototype.moveCode = function(from, to) {
     95   var removedNode = this.dynamics_.remove(from);
     96   this.deleteAllCoveredNodes_(this.dynamics_, to, to + removedNode.value.size);
     97   this.dynamics_.insert(to, removedNode.value);
     98 };
     99 
    100 
    101 /**
    102  * Discards a dynamic code entry. Throws an exception if there is no dynamic
    103  * code entry with the specified starting address.
    104  *
    105  * @param {number} start The starting address of the entry being deleted.
    106  */
    107 CodeMap.prototype.deleteCode = function(start) {
    108   var removedNode = this.dynamics_.remove(start);
    109 };
    110 
    111 
    112 /**
    113  * Adds a library entry.
    114  *
    115  * @param {number} start The starting address.
    116  * @param {CodeMap.CodeEntry} codeEntry Code entry object.
    117  */
    118 CodeMap.prototype.addLibrary = function(
    119     start, codeEntry) {
    120   this.markPages_(start, start + codeEntry.size);
    121   this.libraries_.insert(start, codeEntry);
    122 };
    123 
    124 
    125 /**
    126  * Adds a static code entry.
    127  *
    128  * @param {number} start The starting address.
    129  * @param {CodeMap.CodeEntry} codeEntry Code entry object.
    130  */
    131 CodeMap.prototype.addStaticCode = function(
    132     start, codeEntry) {
    133   this.statics_.insert(start, codeEntry);
    134 };
    135 
    136 
    137 /**
    138  * @private
    139  */
    140 CodeMap.prototype.markPages_ = function(start, end) {
    141   for (var addr = start; addr <= end;
    142        addr += CodeMap.PAGE_SIZE) {
    143     this.pages_[addr >>> CodeMap.PAGE_ALIGNMENT] = 1;
    144   }
    145 };
    146 
    147 
    148 /**
    149  * @private
    150  */
    151 CodeMap.prototype.deleteAllCoveredNodes_ = function(tree, start, end) {
    152   var to_delete = [];
    153   var addr = end - 1;
    154   while (addr >= start) {
    155     var node = tree.findGreatestLessThan(addr);
    156     if (!node) break;
    157     var start2 = node.key, end2 = start2 + node.value.size;
    158     if (start2 < end && start < end2) to_delete.push(start2);
    159     addr = start2 - 1;
    160   }
    161   for (var i = 0, l = to_delete.length; i < l; ++i) tree.remove(to_delete[i]);
    162 };
    163 
    164 
    165 /**
    166  * @private
    167  */
    168 CodeMap.prototype.isAddressBelongsTo_ = function(addr, node) {
    169   return addr >= node.key && addr < (node.key + node.value.size);
    170 };
    171 
    172 
    173 /**
    174  * @private
    175  */
    176 CodeMap.prototype.findInTree_ = function(tree, addr) {
    177   var node = tree.findGreatestLessThan(addr);
    178   return node && this.isAddressBelongsTo_(addr, node) ? node.value : null;
    179 };
    180 
    181 
    182 /**
    183  * Finds a code entry that contains the specified address. Both static and
    184  * dynamic code entries are considered.
    185  *
    186  * @param {number} addr Address.
    187  */
    188 CodeMap.prototype.findEntry = function(addr) {
    189   var pageAddr = addr >>> CodeMap.PAGE_ALIGNMENT;
    190   if (pageAddr in this.pages_) {
    191     // Static code entries can contain "holes" of unnamed code.
    192     // In this case, the whole library is assigned to this address.
    193     return this.findInTree_(this.statics_, addr) ||
    194         this.findInTree_(this.libraries_, addr);
    195   }
    196   var min = this.dynamics_.findMin();
    197   var max = this.dynamics_.findMax();
    198   if (max != null && addr < (max.key + max.value.size) && addr >= min.key) {
    199     var dynaEntry = this.findInTree_(this.dynamics_, addr);
    200     if (dynaEntry == null) return null;
    201     // Dedupe entry name.
    202     if (!dynaEntry.nameUpdated_) {
    203       dynaEntry.name = this.dynamicsNameGen_.getName(dynaEntry.name);
    204       dynaEntry.nameUpdated_ = true;
    205     }
    206     return dynaEntry;
    207   }
    208   return null;
    209 };
    210 
    211 
    212 /**
    213  * Returns a dynamic code entry using its starting address.
    214  *
    215  * @param {number} addr Address.
    216  */
    217 CodeMap.prototype.findDynamicEntryByStartAddress =
    218     function(addr) {
    219   var node = this.dynamics_.find(addr);
    220   return node ? node.value : null;
    221 };
    222 
    223 
    224 /**
    225  * Returns an array of all dynamic code entries.
    226  */
    227 CodeMap.prototype.getAllDynamicEntries = function() {
    228   return this.dynamics_.exportValues();
    229 };
    230 
    231 
    232 /**
    233  * Returns an array of pairs of all dynamic code entries and their addresses.
    234  */
    235 CodeMap.prototype.getAllDynamicEntriesWithAddresses = function() {
    236   return this.dynamics_.exportKeysAndValues();
    237 };
    238 
    239 
    240 /**
    241  * Returns an array of all static code entries.
    242  */
    243 CodeMap.prototype.getAllStaticEntries = function() {
    244   return this.statics_.exportValues();
    245 };
    246 
    247 
    248 /**
    249  * Returns an array of all libraries entries.
    250  */
    251 CodeMap.prototype.getAllLibrariesEntries = function() {
    252   return this.libraries_.exportValues();
    253 };
    254 
    255 
    256 /**
    257  * Creates a code entry object.
    258  *
    259  * @param {number} size Code entry size in bytes.
    260  * @param {string} opt_name Code entry name.
    261  * @param {string} opt_type Code entry type, e.g. SHARED_LIB, CPP.
    262  * @constructor
    263  */
    264 CodeMap.CodeEntry = function(size, opt_name, opt_type) {
    265   this.size = size;
    266   this.name = opt_name || '';
    267   this.type = opt_type || '';
    268   this.nameUpdated_ = false;
    269 };
    270 
    271 
    272 CodeMap.CodeEntry.prototype.getName = function() {
    273   return this.name;
    274 };
    275 
    276 
    277 CodeMap.CodeEntry.prototype.toString = function() {
    278   return this.name + ': ' + this.size.toString(16);
    279 };
    280 
    281 
    282 CodeMap.NameGenerator = function() {
    283   this.knownNames_ = {};
    284 };
    285 
    286 
    287 CodeMap.NameGenerator.prototype.getName = function(name) {
    288   if (!(name in this.knownNames_)) {
    289     this.knownNames_[name] = 0;
    290     return name;
    291   }
    292   var count = ++this.knownNames_[name];
    293   return name + ' {' + count + '}';
    294 };
    295