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Lines Matching refs:x_diff

213     float x_diff;
215 vec.Value( x_diff, y_diff );
217 pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
218 camera_rotation_start_ = atan2f( y_diff, x_diff );
250 float x_diff, y_diff;
252 vec.Value( x_diff, y_diff );
254 float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
273 float fRotation = atan2f( y_diff, x_diff );