Lines Matching defs:out
69 // A * out = b87 struct Vec4 out;88 mat44Solve(&A, &out, &b, &pivot);92 // xc = -out[0] / 2, yc = -out[1] / 2, zc = -out[2] / 293 // r = sqrt(xc^2 + yc^2 + zc^2 - out[3])96 initVec3(&v, out.x, out.y, out.z);99 float r = sqrtf(vec3Dot(&v, &v) - out.w);