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Lines Matching defs:out

69     //    A    *   out   =    b
87 struct Vec4 out;
88 mat44Solve(&A, &out, &b, &pivot);
92 // xc = -out[0] / 2, yc = -out[1] / 2, zc = -out[2] / 2
93 // r = sqrt(xc^2 + yc^2 + zc^2 - out[3])
96 initVec3(&v, out.x, out.y, out.z);
99 float r = sqrtf(vec3Dot(&v, &v) - out.w);