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80 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
84 <dd>the standard deviation of the Laplacian, in pixels. </dd>
115 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
119 <dd>the standard deviation of the Laplacian, in pixels. </dd>
150 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
154 <dd>the standard deviation of the Gaussian, in pixels. </dd>
195 <p>DespeckleImage() reduces the speckle noise in an image while perserving the edges of the original image. A speckle removing filter uses a complementary hulling technique (raising pixels that are darker than their surrounding neighbors, then complementarily lowering pixels that are brighter than their surrounding neighbors) to reduce the speckle index of that image (reference Crimmins speckle removal).</p>
277 <dd>the standard deviation of the Gaussian, in pixels. </dd>
308 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
312 <dd>the standard deviation of the Gaussian, in pixels. </dd>
347 <dd>the standard deviation of the Gaussian, in pixels. </dd>
380 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
384 <dd>the standard deviation of the Gaussian, in pixels. </dd>
466 <p>SelectiveBlurImage() selectively blur pixels within a contrast threshold. It is similar to the unsharpen mask that sharpens everything with contrast above a certain threshold.</p>
487 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
491 <dd>the standard deviation of the Gaussian, in pixels. </dd>
495 <dd>only pixels within this contrast threshold are included in the blur operation. </dd>
505 <p>ShadeImage() shines a distant light on an image to create a three-dimensional effect. You control the positioning of the light with azimuth and elevation; azimuth is measured in degrees off the x axis and elevation is measured in pixels above the Z axis.</p>
563 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
567 <dd>the standard deviation of the Laplacian, in pixels. </dd>
635 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
639 <dd>the standard deviation of the Gaussian, in pixels. </dd>
647 <dd>the threshold in pixels needed to apply the diffence gain. </dd>