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1394 <dd>Define the data type of the pixels.  Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange].  Choose from these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel, LongPixel, QuantumPixel, or ShortPixel. </dd>
1859 <dd>Define the data type of the pixels. Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from these types: CharPixel, DoublePixel, FloatPixel, IntegerPixel, LongPixel, QuantumPixel, or ShortPixel. </dd>
3809 <dd>Define the data type of the pixels. Float and double types are expected to be normalized [0..1] otherwise [0..QuantumRange]. Choose from these types: CharPixel, ShortPixel, IntegerPixel, LongPixel, FloatPixel, or DoublePixel. </dd>
4687 <dd>choose the dither method: UndefinedDitherMethod, NoDitherMethod, RiemersmaDitherMethod, or FloydSteinbergDitherMethod. </dd>
4779 <dd>Normally, this integer value is zero or one. A zero or one tells Quantize to choose a optimal tree depth of Log4(number_colors). A tree of this depth generally allows the best representation of the reference image with the least amount of memory and the fastest computational speed. In some cases, such as an image with low color dispersion (a few number of colors), a value other than Log4(number_colors) is required. To expand the color tree completely, use a value of 8. </dd>
4783 <dd>choose from UndefinedDitherMethod, NoDitherMethod, RiemersmaDitherMethod, FloydSteinbergDitherMethod. </dd>
4824 <dd>Normally, this integer value is zero or one. A zero or one tells Quantize to choose a optimal tree depth of Log4(number_colors). A tree of this depth generally allows the best representation of the reference image with the least amount of memory and the fastest computational speed. In some cases, such as an image with low color dispersion (a few number of colors), a value other than Log4(number_colors) is required. To expand the color tree completely, use a value of 8. </dd>
4828 <dd>choose from these dither methods: NoDitherMethod, RiemersmaDitherMethod, or FloydSteinbergDitherMethod. </dd>
5034 <dd>choose from these dither methods: NoDitherMethod, RiemersmaDitherMethod, or FloydSteinbergDitherMethod. </dd>
6146 <dd>the image interpole pixel methods: choose from Undefined, Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor. </dd>
7064 <p>Choose a random pixel in a neighborhood of this extent.</p>