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Lines Matching refs:deFunctionPtr

6 	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
7 { "glAttachShader", (deFunctionPtr)glAttachShader },
8 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
9 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
10 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
11 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
12 { "glBindTexture", (deFunctionPtr)glBindTexture },
13 { "glBlendColor", (deFunctionPtr)glBlendColor },
14 { "glBlendEquation", (deFunctionPtr)glBlendEquation },
15 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
16 { "glBlendFunc", (deFunctionPtr)glBlendFunc },
17 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
18 { "glBufferData", (deFunctionPtr)glBufferData },
19 { "glBufferSubData", (deFunctionPtr)glBufferSubData },
20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
21 { "glClear", (deFunctionPtr)glClear },
22 { "glClearColor", (deFunctionPtr)glClearColor },
23 { "glClearDepthf", (deFunctionPtr)glClearDepthf },
24 { "glClearStencil", (deFunctionPtr)glClearStencil },
25 { "glColorMask", (deFunctionPtr)glColorMask },
26 { "glCompileShader", (deFunctionPtr)glCompileShader },
27 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
28 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
29 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
30 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
31 { "glCreateProgram", (deFunctionPtr)glCreateProgram },
32 { "glCreateShader", (deFunctionPtr)glCreateShader },
33 { "glCullFace", (deFunctionPtr)glCullFace },
34 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
35 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
36 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
37 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
38 { "glDeleteShader", (deFunctionPtr)glDeleteShader },
39 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
40 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
41 { "glDepthMask", (deFunctionPtr)glDepthMask },
42 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
43 { "glDetachShader", (deFunctionPtr)glDetachShader },
44 { "glDisable", (deFunctionPtr)glDisable },
45 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
46 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
47 { "glDrawElements", (deFunctionPtr)glDrawElements },
48 { "glEnable", (deFunctionPtr)glEnable },
49 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
50 { "glFinish", (deFunctionPtr)glFinish },
51 { "glFlush", (deFunctionPtr)glFlush },
52 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
53 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
54 { "glFrontFace", (deFunctionPtr)glFrontFace },
55 { "glGenBuffers", (deFunctionPtr)glGenBuffers },
56 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
57 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
58 { "glGenTextures", (deFunctionPtr)glGenTextures },
59 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
60 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
61 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
63 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
64 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
65 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
66 { "glGetError", (deFunctionPtr)glGetError },
67 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
68 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
69 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
70 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
71 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
72 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
73 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
74 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
75 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
76 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
77 { "glGetString", (deFunctionPtr)glGetString },
78 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
79 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
81 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
82 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
83 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
84 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
85 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
86 { "glHint", (deFunctionPtr)glHint },
87 { "glIsBuffer", (deFunctionPtr)glIsBuffer },
88 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
89 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
90 { "glIsProgram", (deFunctionPtr)glIsProgram },
91 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
92 { "glIsShader", (deFunctionPtr)glIsShader },
93 { "glIsTexture", (deFunctionPtr)glIsTexture },
94 { "glLineWidth", (deFunctionPtr)glLineWidth },
95 { "glLinkProgram", (deFunctionPtr)glLinkProgram },
96 { "glPixelStorei", (deFunctionPtr)glPixelStorei },
97 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
98 { "glReadPixels", (deFunctionPtr)glReadPixels },
99 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
100 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
101 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
102 { "glScissor", (deFunctionPtr)glScissor },
103 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
104 { "glShaderSource", (deFunctionPtr)glShaderSource },
105 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
106 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
107 { "glStencilMask", (deFunctionPtr)glStencilMask },
108 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
109 { "glStencilOp", (deFunctionPtr)glStencilOp },
110 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
111 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
112 { "glTexParameterf", (deFunctionPtr)glTexParameterf },
113 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
114 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
115 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
116 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
117 { "glUniform1f", (deFunctionPtr)glUniform1f },
118 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
119 { "glUniform1i", (deFunctionPtr)glUniform1i },
120 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
121 { "glUniform2f", (deFunctionPtr)glUniform2f },
122 { "glUniform2fv", (deFunctionPtr)glUniform2fv },
123 { "glUniform2i", (deFunctionPtr)glUniform2i },
124 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
125 { "glUniform3f", (deFunctionPtr)glUniform3f },
126 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
127 { "glUniform3i", (deFunctionPtr)glUniform3i },
128 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
129 { "glUniform4f", (deFunctionPtr)glUniform4f },
130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
131 { "glUniform4i", (deFunctionPtr)glUniform4i },
132 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
133 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
134 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
135 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
136 { "glUseProgram", (deFunctionPtr)glUseProgram },
137 { "glValidateProgram", (deFunctionPtr)glValidateProgram },
138 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
139 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
140 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
141 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
142 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
143 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
144 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
145 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
146 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
147 { "glViewport", (deFunctionPtr)glViewport },