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Lines Matching refs:deUint32

46 							Texture1D				(const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
52 deUint32 getGLTexture (void) const { return m_glTexture; }
61 deUint32 m_format; //!< Internal format.
63 deUint32 m_glTexture;
73 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
81 deUint32 getGLTexture (void) const { return m_glTexture; }
96 deUint32 m_format; //!< Internal format.
99 deUint32 m_glTexture;
113 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
114 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
121 deUint32 getGLTexture (void) const { return m_glTexture; }
135 deUint32 m_format; //!< Internal format.
138 deUint32 m_glTexture;
148 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
157 deUint32 getGLTexture (void) const { return m_glTexture; }
169 deUint32 m_format; //!< Internal format.
172 deUint32 m_glTexture;
182 Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
183 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
190 deUint32 getGLTexture (void) const { return m_glTexture; }
198 deUint32 m_format; //!< Internal format.
201 deUint32 m_glTexture;
211 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
212 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
220 deUint32 getGLTexture (void) const { return m_glTexture; }
231 deUint32 m_format; //!< Internal format.
234 deUint32 m_glTexture;
244 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
245 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
253 deUint32 getGLTexture (void) const { return m_glTexture; }
262 deUint32 m_format; //!< Internal format.
265 deUint32 m_glTexture;
274 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
275 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
291 deUint32 getGLTexture (void) const { return m_glTexture; }
292 deUint32 getGLBuffer (void) const { return m_glBuffer; }
297 void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data);
302 deUint32 m_format; //!< Internal format.
307 deUint32 m_glTexture;
308 deUint32 m_glBuffer;