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Lines Matching refs:GL_DEPTH24_STENCIL8

221 		case FMT_CASE(DS,		UNSIGNED_INT_24_8):				return GL_DEPTH24_STENCIL8;
545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8);
1134 case GL_DEPTH24_STENCIL8: