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Lines Matching refs:GL_RG32I

190 		case FMT_CASE(RG,		SIGNED_INT32):					return GL_RG32I;
514 case GL_RG32I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT32);
595 case GL_RG32I:
1090 case GL_RG32I: