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Lines Matching refs:GL_RENDERBUFFER

237 	gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer])
242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits);
245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits);
246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits);
247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits);
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
255 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_DEPTH_SIZE, &depthBits);
256 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_STENCIL_SIZE, &stencilBits);
262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer);
267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
287 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
289 if (![getEAGLContext() presentRenderbuffer:GL_RENDERBUFFER])