Home | History | Annotate | Download | only in egl

Lines Matching refs:threads

924 	vector<RenderTestThreadSp>		threads		(numThreads);
952 // Threads take turns with packets.
989 // Create and launch threads (actual rendering starts once first semaphore is signaled).
992 threads[threadNdx] = RenderTestThreadSp(new RenderTestThread(egl, display, surface, contexts[threadNdx].second, contexts[threadNdx].first, m_gl, *programs[threadNdx], packets[threadNdx]));
993 threads[threadNdx]->start();
1012 // Join threads.
1014 threads[threadNdx]->join();