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Lines Matching defs:triangle

331 	// Must be within the triangle area
1293 FillTriangle triangle;
1295 triangle.c0 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1296 triangle.c1 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1297 triangle.c2 = (tri % 2) ? halfWhite : halfWhite + oddSliceColor;
1298 triangle.v0 = center;
1299 triangle.v1 = tcu::Vec4(vertex0.x() * radius, vertex0.y() * radius, vertex0.z() * radius, 1.0f);
1300 triangle.v2 = tcu::Vec4(vertex1.x() * radius, vertex1.y() * radius, vertex1.z() * radius, 1.0f);
1302 m_triangles.push_back(triangle);
1953 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white};
1959 clipOne->addChild(new TriangleCase(m_context, name.c_str(), "clip one vertex", &triangle, &triangle + 1, VIEWPORT_CENTER));
2007 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white};
2012 clipTwo->addChild(new TriangleCase(m_context, name.c_str(), "clip two vertices", &triangle, &triangle + 1, VIEWPORT_CENTER));
2035 // triangle is visible only if it intersects the origin
2038 const TriangleCase::TriangleData triangle = {p0, white, p1, white, p2, white};
2052 clipThree->addChild(new TriangleCase(m_context, name.c_str(), "clip three vertices", &triangle, &triangle + 1, VIEWPORT_CENTER));