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Lines Matching refs:GL_INVALID_OPERATION

95 			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
98 expectError(GL_INVALID_OPERATION);
115 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
118 expectError(GL_INVALID_OPERATION);
164 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
166 expectError(GL_INVALID_OPERATION);
194 expectError(GL_INVALID_OPERATION);
196 expectError(GL_INVALID_OPERATION);
198 expectError(GL_INVALID_OPERATION);
200 expectError(GL_INVALID_OPERATION);
202 expectError(GL_INVALID_OPERATION);
204 expectError(GL_INVALID_OPERATION);
301 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object.");
303 expectError(GL_INVALID_OPERATION);
306 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default framebuffer object name 0 is bound.");
309 expectError(GL_INVALID_OPERATION);
351 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
353 expectError(GL_INVALID_OPERATION);
356 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is the name of an existing two-dimensional texture object but textarget is not GL_TEXTURE_2D.");
360 expectError(GL_INVALID_OPERATION);
364 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is the name of an existing cube map texture object but textarget is GL_TEXTURE_2D.");
366 expectError(GL_INVALID_OPERATION);
370 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default framebuffer object name 0 is bound.");
373 expectError(GL_INVALID_OPERATION);
418 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved renderbuffer object name 0 is bound.");
421 expectError(GL_INVALID_OPERATION);