Lines Matching defs:triangle
354 const tcu::Vec4 triangle[] =
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
428 attribs[0].pointer = triangle;
470 // generater triangle
520 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
526 tcu::Vec4 triangle[3];
528 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
529 triangle[vertexNdx] = genRandomVec4(rnd);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
533 log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
534 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
536 << "\tx=" << triangle[ndx].x()
537 << "\ty=" << triangle[ndx].y()
538 << "\tz=" << triangle[ndx].z()
539 << "\tw=" << triangle[ndx].w()
542 log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
551 log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
971 const tcu::Vec4 triangle[] =
982 // log the triangle
983 log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
984 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
986 << "\tx=" << triangle[ndx].x()
987 << "\ty=" << triangle[ndx].y()
988 << "\tz=" << triangle[ndx].z()
989 << "\tw=" << triangle[ndx].w()
1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1019 log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1026 log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1029 gl.polygonOffset (4, 0); // triangle slope == 0
1042 log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1096 // log triangle info
1149 gl.polygonOffset (10, 0); // clamps any depth on the triangle to 1