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Lines Matching full:seed

38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
42 params.seed = seed;
46 return new gls::RandomShaderCase(context.getTestContext(), context.getRenderContext(), de::toString(seed).c_str(), description, params);
70 for (int seed = 0; seed < 100; seed++)
72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
101 for (int seed = 0; seed < 100; seed++)
103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
130 for (int seed = 0; seed < 50; seed++)
132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
158 for (int seed = 0; seed < 50; seed++)
160 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false));
161 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true));
195 for (int seed = 0; seed < 100; seed++)
197 vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shader", params, seed, true, false));
198 fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment shader", params, seed, false, true));
199 combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and fragment shaders", params, seed, true, true));
225 for (int seed = 0; seed < 100; seed++)
227 vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", params, seed, true, false));
228 fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", params, seed, false, true));
254 for (int seed = 0; seed < 100; seed++)
256 vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", params, seed, true, false));
257 fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", params, seed, false, true));
289 for (int seed = 0; seed < 50; seed++)
290 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
292 for (int seed = 0; seed < 150; seed++)
293 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
334 for (int seed = 0; seed < 100; seed++)
336 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
337 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));