Lines Matching refs:SHADERTYPE_FRAGMENT
81 case glu::SHADERTYPE_FRAGMENT:
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT);
553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n";
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n";
704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT);
780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
863 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
1035 createDeleteGroup->addChild(new CreateShaderCase(m_context, "create_fragment_shader", "Create fragment shader object", glu::SHADERTYPE_FRAGMENT));
1046 compileLinkGroup->addChild(new CompileShaderCase(m_context, "compile_fragment_shader", "Compile fragment shader", glu::SHADERTYPE_FRAGMENT));
1058 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex");
1061 const std::string caseDesc = std::string("Replace source code of ") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "fragment" : "vertex") + " shader.";
1071 const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
1082 + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex");
1084 const std::string caseDesc = std::string((shaderType == glu::SHADERTYPE_FRAGMENT) ? "Fragment" : "Vertex")