Lines Matching defs:in
8 * you may not use this file except in compliance with the License.
13 * Unless required by applicable law or agreed to in writing, software
70 // \note Input1 should not contain 0 components as it is used as divisor in div cases.
355 m.setColumn(0, evalCtx.in[0].swizzle(0,1));
356 m.setColumn(1, evalCtx.in[1].swizzle(0,1));
364 m.setColumn(0, evalCtx.in[0].swizzle(0,1,2));
365 m.setColumn(1, evalCtx.in[1].swizzle(0,1,2));
366 m.setColumn(2, evalCtx.in[2].swizzle(0,1,2));
374 m.setColumn(0, evalCtx.in[0]);
375 m.setColumn(1, evalCtx.in[1]);
376 m.setColumn(2, evalCtx.in[2]);
377 m.setColumn(3, evalCtx.in[3]);
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
827 const char* precName = getPrecisionName(in.precision);
828 const char* typeName = getDataTypeName(in.dataType);
831 if (in.inputType == INPUTTYPE_DYNAMIC)
835 if (isDataTypeMatrix(in.dataType))
846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType);
862 else if (in.inputType == INPUTTYPE_UNIFORM)
867 else if (in.inputType == INPUTTYPE_CONST)
869 op << "const " << precName << " " << typeName << " in" << inNdx << " = ";
872 switch (in.dataType)
888 inValue = string("in") + de::toString(inNdx);
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1055 if (in.inputType == INPUTTYPE_UNIFORM)
1062 switch (in.dataType)