Lines Matching full:c_str
1057 int loc = gl.getUniformLocation(programID, (string("u_in") + de::toString(inNdx)).c_str());
1174 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true));
1175 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false));
1184 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_vertex").c_str(), "Matrix-vector case", matIn, vecIn, op, true));
1185 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(vecType) + "_fragment").c_str(), "Matrix-vector case", matIn, vecIn, op, false));
1189 opGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", vecIn, matIn, op, true));
1190 opGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", vecIn, matIn, op, false));
1197 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true));
1198 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false));
1205 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, true));
1206 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "fragment").c_str(), "Matrix case", matIn, voidInput, op, false));
1212 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true));
1213 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false));