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Lines Matching defs:vertexData

1519 		GLfloat vertexData[4] = {0.0f}; // never accessed
1525 { 4, GL_FLOAT, 0, GL_FALSE, vertexData },
1526 { 3, GL_FLOAT, 0, GL_FALSE, vertexData },
1527 { 2, GL_FLOAT, 0, GL_FALSE, vertexData },
1528 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
1529 { 4, GL_SHORT, 0, GL_FALSE, vertexData },
1530 { 3, GL_SHORT, 0, GL_FALSE, vertexData },
1531 { 2, GL_SHORT, 0, GL_FALSE, vertexData },
1532 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
1555 GLfloat vertexData[4] = {0.0f}; // never accessed
1559 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
1560 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
1561 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
1562 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
1563 { 1, GL_FIXED, 0, GL_FALSE, vertexData },
1564 { 1, GL_FLOAT, 0, GL_FALSE, vertexData },
1587 GLfloat vertexData[4] = {0.0f}; // never accessed
1601 { 1, GL_FLOAT, 0, vertexData },
1602 { 1, GL_FLOAT, 1, vertexData },
1603 { 1, GL_FLOAT, 4, vertexData },
1604 { 1, GL_SHORT, 0, vertexData },
1605 { 1, GL_SHORT, 1, vertexData },
1606 { 1, GL_SHORT, 4, vertexData },
1607 { 1, GL_FIXED, 0, vertexData },
1608 { 1, GL_FIXED, 1, vertexData },
1609 { 1, GL_FIXED, 4, vertexData },
1610 { 1, GL_BYTE, 0, vertexData },
1611 { 1, GL_UNSIGNED_SHORT, 1, vertexData },
1612 { 1, GL_UNSIGNED_SHORT, 4, vertexData },
1613 { 4, GL_UNSIGNED_BYTE, 0, vertexData },
1614 { 4, GL_UNSIGNED_BYTE, 1, vertexData },
1615 { 4, GL_UNSIGNED_BYTE, 4, vertexData },
1639 GLfloat vertexData[4] = {0.0f}; // never accessed
1645 { 1, GL_BYTE, 0, GL_FALSE, vertexData },
1646 { 1, GL_SHORT, 0, GL_FALSE, vertexData },
1647 { 1, GL_UNSIGNED_BYTE, 0, GL_FALSE, vertexData },
1648 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, vertexData },
1649 { 1, GL_BYTE, 0, GL_TRUE, vertexData },
1650 { 1, GL_SHORT, 0, GL_TRUE, vertexData },
1651 { 1, GL_UNSIGNED_BYTE, 0, GL_TRUE, vertexData },
1652 { 1, GL_UNSIGNED_SHORT, 0, GL_TRUE, vertexData },
1729 GLfloat vertexData[4] = {0.0f}; // never accessed
1732 { 1, GL_BYTE, 0, GL_FALSE, &vertexData[2] },
1733 { 1, GL_SHORT, 0, GL_FALSE, &vertexData[1] },
1734 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[2] },
1735 { 1, GL_FIXED, 0, GL_FALSE, &vertexData[1] },
1736 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[0] },
1737 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[3] },
1738 { 1, GL_FLOAT, 0, GL_FALSE, &vertexData[2] },
1739 { 1, GL_UNSIGNED_SHORT, 0, GL_FALSE, &vertexData[0] },
1740 { 4, GL_UNSIGNED_SHORT, 0, GL_FALSE, &vertexData[1] },
1741 { 4, GL_UNSIGNED_SHORT, 0, GL_FALSE, &vertexData[2] },