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Lines Matching refs:sampler

132 	tcu::Sampler		sampler;
150 const tcu::Sampler& sampler_)
157 , sampler (sampler_)
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
357 m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler));
402 m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler));
572 static const tcu::Sampler samplerLinearNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
573 tcu::Sampler::LINEAR, tcu::Sampler::LINEAR);
574 static const tcu::Sampler samplerLinearMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL,
575 tcu::Sampler::LINEAR_MIPMAP_NEAREST, tcu::Sampler::LINEAR);
578 // Type Format DataType W H L Sampler