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Lines Matching refs:basicUniforms

870 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
872 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
873 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
876 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
900 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
902 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
903 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1138 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1140 for (int i = 0; i < (int)basicUniforms.size(); i++)
1142 const BasicUniform& unif = basicUniforms[i];
1147 writeUniformCompareExpr(dst, basicUniforms[i]);
1151 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1155 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1174 writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1181 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1198 writeUniformComparisons(result, basicUniforms, "result");
1357 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1362 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1364 const BasicUniform& uniform = basicUniforms[unifNdx];
1425 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1430 DE_ASSERT(values.size() == basicUniforms.size());
1432 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1434 const BasicUniform& uniform = basicUniforms[unifNdx];
1479 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1485 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1487 const BasicUniform& uniform = basicUniforms[unifNdx];
1516 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1517 if (elemUnif == basicUniforms.end())
1638 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1643 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1645 const BasicUniform& uniform = basicUniforms[unifNdx];
1663 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
1674 for (int i = 0; i < (int)basicUniforms.size(); i++)
1676 if (glu::isDataTypeSampler(basicUniforms[i].type))
1680 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
1681 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
1686 for (int i = 0; i < (int)basicUniforms.size(); i++)
1688 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
1690 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
1691 setupTexture(basicUniforms[i].finalValue);
1744 vector<BasicUniform> basicUniforms;
1750 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1753 const string vertexSource = generateVertexSource(basicUniforms);
1754 const string fragmentSource = generateFragmentSource(basicUniforms);
1767 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1778 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1786 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1788 DE_UNREF(basicUniforms);
1839 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1930 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
1940 assignUniforms(basicUniforms, programGL, rnd);
1951 const bool success = getUniforms(values, basicUniforms, program.getProgram());
1960 const bool success = compareUniformValues(values, basicUniforms);
1969 const bool success = checkUniformDefaultValues(values, basicUniforms);
1980 const bool success = renderTest(basicUniforms, program, rnd);
1994 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2002 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2038 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2040 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2049 assignUniforms(basicUniforms, programGL, rnd);
2053 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2054 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2059 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");