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Lines Matching refs:unitNdx

318 		m_inputs[ndx].unitNdx	= ndx;
324 void Texture2DShader::setUnit (int inputNdx, int unitNdx)
326 m_inputs[inputNdx].unitNdx = unitNdx;
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);