Lines Matching refs:unitNdx
318 m_inputs[ndx].unitNdx = ndx;324 void Texture2DShader::setUnit (int inputNdx, int unitNdx)326 m_inputs[inputNdx].unitNdx = unitNdx;351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx);