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Lines Matching refs:uniformIndices

551 			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
666 GLuint uniformIndices = -1;
673 glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
679 glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);