Lines Matching refs:uniformIndices
551 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
666 GLuint uniformIndices = -1;
673 glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
679 glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);