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Lines Matching refs:shaderType

82 const char* getConstShaderSource (const glu::ShaderType shaderType)
84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
162 glu::ShaderType shaderType;
168 LongShaderSpec (const glu::ShaderType shaderTypeInit, const deUint32 opsTotalInit)
169 : shaderType (shaderTypeInit)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
222 return glu::ShaderSource(m_spec.shaderType, m_source);
233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT)
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor";
361 const glu::ShaderType m_shaderType;
369 , m_shaderType (caseSpec.shaderType)
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
460 const std::string name = de::toString(opCount) + "_operations_" + glu::getShaderTypeName(shaderType);
461 const std::string desc = std::string("Compile ") + glu::getShaderTypeName(shaderType) + " shader with " + de::toString(opCount) + " operations";
463 LongShaderSpec caseSpec (shaderType, opCount);