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Lines Matching refs:GL_TEXTURE_CUBE_MAP

166 		case GL_TEXTURE_CUBE_MAP:	return "cubemap";
238 case GL_TEXTURE_CUBE_MAP:
535 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
537 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
604 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
851 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
1182 gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
1185 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1186 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1187 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1188 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1202 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, level);
1203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, level);
1234 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
1235 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1000);
1237 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1566 case GL_TEXTURE_CUBE_MAP:
1880 const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP;
1881 const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP;
2063 const bool isCube = target == GL_TEXTURE_CUBE_MAP;
2095 GL_TEXTURE_CUBE_MAP,