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Lines Matching refs:GL_POINTS

161 		case GL_POINTS:						 return "points";
2230 : GeometryShaderRenderTest (context, name, desc, GL_POINTS
2478 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
2588 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags)
3376 gl.drawArrays(GL_POINTS, 0, 1);
3724 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
4146 m_cases[2].value = GL_POINTS;
4170 m_cases[2].value = GL_POINTS;
4305 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
4438 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED)
4746 gl.drawArrays(GL_POINTS, 0, 8);
5741 case PRIMITIVE_POINTS: return GL_POINTS;
5756 case PRIMITIVE_POINTS: return GL_POINTS;
6161 { GL_POINTS, "points", GL_POINTS },
6197 { GL_TRIANGLES, "triangles_to_points", GL_POINTS },
6198 { GL_LINES, "lines_to_points", GL_POINTS },
6199 { GL_POINTS, "points_to_lines", GL_LINE_STRIP },
6201 { GL_POINTS, "points_to_triangles", GL_TRIANGLE_STRIP },
6213 { GL_POINTS, 0, 0, 0, 0, "points" },
6214 { GL_POINTS, 0, 1, 0, 0, "points" },
6215 { GL_POINTS, 1, 1, 0, 0, "points" },
6216 { GL_POINTS, 0, 2, 0, 0, "points" },
6217 { GL_POINTS, 1, 2, 0, 0, "points" },
6381 { GL_POINTS, GL_POINTS },
6396 GL_POINTS,
6405 GL_POINTS,