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Lines Matching refs:glBindBufferRange

387 	ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4);
393 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4);
399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4);
404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1);
406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0);
411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0);
416 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5);
418 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4);
420 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7);
426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4);
438 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
444 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
449 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 0);
455 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, ssAlignment+1, 0);
507 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
513 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
2011 {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" },