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Lines Matching defs:uniformIndices

819 	ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
959 GLuint uniformIndices = -1;
967 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
972 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);