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Lines Matching refs:GL_RGBA8

915 	ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
917 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
919 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
921 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
923 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
925 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
927 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
3301 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
3636 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16);
3638 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16);
3640 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16);
3645 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16);
3647 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0);
3649 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0);
3656 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16);
3658 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0);
3660 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 0);
3676 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
3682 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
3693 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
3697 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
3705 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
3709 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16);
3732 ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16);
3734 ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0);
3739 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 16, 16);
3741 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 0, 0);
3747 ctx.glTexStorage2D(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16);
3752 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, log2MaxSize, GL_RGBA8, 16, 16);
3778 ctx.glTexStorage3D(0, 1, GL_RGBA8, 4, 4, 4);
3780 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4);
3782 ctx.glTexStorage3D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4);
3787 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4);
3789 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4);
3791 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0);
3793 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0);
3800 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 4, 4);
3802 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 0, 4);
3804 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 0);
3806 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 0, 0);
3821 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
3827 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
3838 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
3842 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
3850 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
3854 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
3871 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4);
3873 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0);
3879 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 6);
3881 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 0, 0, 6);
3887 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2);
3889 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2);
3891 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8);
3893 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8);
3898 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 2, 6);
3900 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 8, 6);