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Lines Matching refs:GL_POINTS

399 	ctx.glDrawArrays(GL_POINTS, 0, -1);
407 ctx.glDrawArrays(GL_POINTS, 0, 1);
427 ctx.glDrawArrays(GL_POINTS, 0, -1);
435 ctx.glDrawArrays(GL_POINTS, 0, 1);
496 ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
498 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
503 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
511 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
532 ctx.glBeginTransformFeedback(GL_POINTS);
535 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
539 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
564 ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
566 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
571 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
579 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
675 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, -1, vertices, 1);
677 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_FLOAT, vertices, 1);
682 ctx.glDrawElementsBaseVertex(GL_POINTS, -1, GL_UNSIGNED_INT, vertices, 1);
690 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_UNSIGNED_INT, vertices, 1);
716 ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
718 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
726 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
748 ctx.glDrawArraysInstanced(GL_POINTS, 0, -1, 1);
750 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, -1);
758 ctx.glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
822 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
824 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
829 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
831 GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
839 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
860 ctx.glBeginTransformFeedback(GL_POINTS);
863 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
867 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
894 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
896 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
901 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
903 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
911 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
1018 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, -1, vertices, 1, 1);
1020 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_FLOAT, vertices, 1, 1);
1025 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1, 1);
1027 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1, 1);
1035 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1, 1);
1064 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
1066 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
1071 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
1076 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
1084 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1105 ctx.glBeginTransformFeedback(GL_POINTS);
1108 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1112 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1137 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
1139 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
1144 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
1149 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
1157 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1265 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, -1, vertices, 1);
1267 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices, 1);
1272 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices, 1);
1277 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices, 1);
1285 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices, 1);