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Lines Matching refs:SHADERTYPE_FRAGMENT

180 	if (mask & (1u << glu::SHADERTYPE_FRAGMENT))
181 return glu::SHADERTYPE_FRAGMENT;
189 if (mask & (1u << glu::SHADERTYPE_FRAGMENT))
190 return glu::SHADERTYPE_FRAGMENT;
2749 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL },
2871 : (m_caseType == CASE_SEPARABLE_FRAGMENT) ? (glu::SHADERTYPE_FRAGMENT)
2899 ProgramInterfaceDefinition::Shader* fragment = m_program->addShader(glu::SHADERTYPE_FRAGMENT, glu::GLSL_VERSION_310_ES);
2994 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL },
4214 { "separable_fragment", glu::SHADERTYPE_FRAGMENT, 2 },
4229 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT),
4235 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION),
4241 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_GEOMETRY),
4247 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION) | (1 << glu::SHADERTYPE_GEOMETRY),
4294 : (selectedStageBit == glu::SHADERTYPE_FRAGMENT) ? ("fragment")
4426 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool());
4431 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, true);
4440 const glu::ShaderType shaderType = (rnd.getBool()) ? (glu::SHADERTYPE_VERTEX) : (glu::SHADERTYPE_FRAGMENT);
4455 shaderSet->setStage(glu::SHADERTYPE_FRAGMENT, rnd.getBool());
4958 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT)
4962 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION)
4966 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_GEOMETRY)
4970 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION) | (1 << glu::SHADERTYPE_GEOMETRY),
4989 addChild(new AtomicCounterReferencedByCase(m_context, "referenced_by_separable_fragment", "", true, (1 << glu::SHADERTYPE_FRAGMENT), (1 << glu::SHADERTYPE_FRAGMENT)));
5006 : (stageNdx == glu::SHADERTYPE_FRAGMENT) ? ("fragment")
5028 { "separable_fragment", glu::SHADERTYPE_FRAGMENT },
5043 shaderSetPtr->setStage(glu::SHADERTYPE_FRAGMENT, !inputCase);
5047 blockContentGenerator(context, defaultBlock, blockGroup, (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT));
5089 glu::SHADERTYPE_FRAGMENT,
5196 else if (firstStage == glu::SHADERTYPE_FRAGMENT || !inDefaultBlock)
5314 else if (lastStage == glu::SHADERTYPE_FRAGMENT)
5428 else if (firstStage == glu::SHADERTYPE_FRAGMENT || !inDefaultBlock)
5607 else if (lastStage == glu::SHADERTYPE_FRAGMENT)
5785 else if (firstStage == glu::SHADERTYPE_FRAGMENT || !inDefaultBlock)
5908 else if (lastStage == glu::SHADERTYPE_FRAGMENT)
6112 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT),
6118 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION),
6124 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_GEOMETRY),
6130 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT) | (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | (1 << glu::SHADERTYPE_TESSELLATION_EVALUATION) | (1 << glu::SHADERTYPE_GEOMETRY),