Lines Matching refs:shaderType
136 bool verifyInShaderType (glu::ShaderType shaderType, DataType reference);
187 glu::ShaderType shaderType,
205 return createExecutor(renderCtx, shaderType, shaderSpec);
221 bool ShaderBuiltinConstantCase<DataType>::verifyInShaderType (glu::ShaderType shaderType, DataType reference)
225 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), shaderType, glu::dataTypeOf<DataType>(), m_varName, m_requiredExt));
259 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
261 if ((SHADER_TYPES & (1<<shaderType)) != 0)
263 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType));
268 const bool isOk = verifyInShaderType(glu::ShaderType(shaderType), reference);