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Lines Matching refs:numActiveUniforms

1169 	int		numActiveUniforms	= 0;
1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
1206 if (numActiveUniforms > 0)
1209 std::vector<deUint32> uniformIndices(numActiveUniforms);
1210 for (int i = 0; i < numActiveUniforms; i++)
1213 std::vector<int> types (numActiveUniforms);
1214 std::vector<int> sizes (numActiveUniforms);
1215 std::vector<int> nameLengths (numActiveUniforms);
1216 std::vector<int> blockIndices (numActiveUniforms);
1217 std::vector<int> offsets (numActiveUniforms);
1218 std::vector<int> arrayStrides (numActiveUniforms);
1219 std::vector<int> matrixStrides (numActiveUniforms);
1220 std::vector<int> rowMajorFlags (numActiveUniforms);
1235 layout.uniforms.resize(numActiveUniforms);
1236 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++)