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Lines Matching defs:angVelB

178 	btVector3 angVelB = body1->getAngularVelocity();
181 vel_diff = angVelA-angVelB;
578 const btVector3& angVelB = m_rbB.getAngularVelocity();
582 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
583 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
587 angVelB);
588 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
594 void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
609 int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
610 setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
614 int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
615 setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
621 int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
656 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
660 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
669 int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
693 transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
775 const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
899 //make sure that if no body -> angVelB == zero vec
901 vel -= angVelB.dot(ax1);
906 //make sure that if no body -> angVelB == zero vec