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Lines Matching refs:Texture

20 import com.badlogic.gdx.graphics.Texture;

21 import com.badlogic.gdx.graphics.Texture.TextureFilter;
22 import com.badlogic.gdx.graphics.Texture.TextureWrap;
27 * automatically create a texture for the color attachment and a renderbuffer for the depth buffer. You can get a hold of the
28 * texture by {@link FrameBuffer#getColorBufferTexture()}. This class will only work with OpenGL ES 2.0.
41 public class FrameBuffer extends GLFrameBuffer<Texture> {
61 protected Texture createColorTexture () {
65 Texture result = new Texture(data);
72 protected void disposeColorTexture (Texture colorTexture) {